PHG4ParticleGun(const std::string &name="PGUN")
virtual int ReuseExistingVertex(PHCompositeNode *topNode)
virtual int InitRun(PHCompositeNode *topNode)
int process_event(PHCompositeNode *topNode)
std::vector< PHG4Particle * > particlelist
virtual int InitRun(PHCompositeNode *topNode)
virtual ~PHG4ParticleGun()
void SetParticleId(PHG4Particle *particle, PHG4InEvent *ineve)