1 #ifndef __PHG4VUserSteppingAction_H__
2 #define __PHG4VUserSteppingAction_H__
4 #include <G4UserSteppingAction.hh>
25 { topNode_ = topNode; }
virtual void UserSteppingAction(const G4Step *)=0
PHG4UserSteppingAction(void)
virtual PHCompositeNode * TopNode(void) const
access top node
virtual ~PHG4UserSteppingAction()
virtual void SetTopNode(PHCompositeNode *topNode)
set top node (from where particle list is retrieved for passing to geant