void ForceLocalSpillID(const bool force)
void UseLocalSpillID(const bool use)
CodaInputManager * GetCoda()
bool UseLocalSpillID() const
bool NextPhysicsEvent(EventData *&ed, SpillData *&sd, RunData *&rd)
bool ForceLocalSpillID() const
int OpenCodaFile(const std::string fname, const long file_size_min=32768, const int sec_wait=15, const int n_wait=40)